TY - GEN
T1 - Visual learning environments for computer programming
AU - Sandoval-Reyes, Sergio
AU - Galicia-Galicia, Pedro
AU - Gutierrez-Sanchez, Ivan
PY - 2011
Y1 - 2011
N2 - Almost from the start of computing as an academic discipline, educators have noted that teaching students how to program computers has never been easy. This paper describes four systems Scratch, Alice, Green foot and App inventor as tools to teach programming concepts to students of different ages with no previous computing experience, through creating applications that connect with their interests. This approach encourages self learning, experimentation and sharing, circumventing at the same time, the constraints of traditional programming languages.
AB - Almost from the start of computing as an academic discipline, educators have noted that teaching students how to program computers has never been easy. This paper describes four systems Scratch, Alice, Green foot and App inventor as tools to teach programming concepts to students of different ages with no previous computing experience, through creating applications that connect with their interests. This approach encourages self learning, experimentation and sharing, circumventing at the same time, the constraints of traditional programming languages.
KW - Alice
KW - Android
KW - App Inventor
KW - Greenfoot
KW - Scratch
KW - Visual Programming Language
UR - http://www.scopus.com/inward/record.url?scp=84856314879&partnerID=8YFLogxK
U2 - 10.1109/CERMA.2011.76
DO - 10.1109/CERMA.2011.76
M3 - Contribución a la conferencia
AN - SCOPUS:84856314879
SN - 9780769545639
T3 - Proceedings - 2011 IEEE Electronics, Robotics and Automotive Mechanics Conference, CERMA 2011
SP - 439
EP - 444
BT - Proceedings - 2011 IEEE Electronics, Robotics and Automotive Mechanics Conference, CERMA 2011
T2 - 2011 IEEE Electronics, Robotics and Automotive Mechanics Conference, CERMA 2011
Y2 - 15 November 2011 through 18 November 2011
ER -