Visual learning environments for computer programming

Sergio Sandoval-Reyes, Pedro Galicia-Galicia, Ivan Gutierrez-Sanchez

Producción científica: Capítulo del libro/informe/acta de congresoContribución a la conferenciarevisión exhaustiva

9 Citas (Scopus)

Resumen

Almost from the start of computing as an academic discipline, educators have noted that teaching students how to program computers has never been easy. This paper describes four systems Scratch, Alice, Green foot and App inventor as tools to teach programming concepts to students of different ages with no previous computing experience, through creating applications that connect with their interests. This approach encourages self learning, experimentation and sharing, circumventing at the same time, the constraints of traditional programming languages.

Idioma originalInglés
Título de la publicación alojadaProceedings - 2011 IEEE Electronics, Robotics and Automotive Mechanics Conference, CERMA 2011
Páginas439-444
Número de páginas6
DOI
EstadoPublicada - 2011
Evento2011 IEEE Electronics, Robotics and Automotive Mechanics Conference, CERMA 2011 - Cuernavaca, Morelos, México
Duración: 15 nov. 201118 nov. 2011

Serie de la publicación

NombreProceedings - 2011 IEEE Electronics, Robotics and Automotive Mechanics Conference, CERMA 2011

Conferencia

Conferencia2011 IEEE Electronics, Robotics and Automotive Mechanics Conference, CERMA 2011
País/TerritorioMéxico
CiudadCuernavaca, Morelos
Período15/11/1118/11/11

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