Visual learning environments for computer programming

Sergio Sandoval-Reyes, Pedro Galicia-Galicia, Ivan Gutierrez-Sanchez

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

9 Scopus citations

Abstract

Almost from the start of computing as an academic discipline, educators have noted that teaching students how to program computers has never been easy. This paper describes four systems Scratch, Alice, Green foot and App inventor as tools to teach programming concepts to students of different ages with no previous computing experience, through creating applications that connect with their interests. This approach encourages self learning, experimentation and sharing, circumventing at the same time, the constraints of traditional programming languages.

Original languageEnglish
Title of host publicationProceedings - 2011 IEEE Electronics, Robotics and Automotive Mechanics Conference, CERMA 2011
Pages439-444
Number of pages6
DOIs
StatePublished - 2011
Event2011 IEEE Electronics, Robotics and Automotive Mechanics Conference, CERMA 2011 - Cuernavaca, Morelos, Mexico
Duration: 15 Nov 201118 Nov 2011

Publication series

NameProceedings - 2011 IEEE Electronics, Robotics and Automotive Mechanics Conference, CERMA 2011

Conference

Conference2011 IEEE Electronics, Robotics and Automotive Mechanics Conference, CERMA 2011
Country/TerritoryMexico
CityCuernavaca, Morelos
Period15/11/1118/11/11

Keywords

  • Alice
  • Android
  • App Inventor
  • Greenfoot
  • Scratch
  • Visual Programming Language

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