EXPLORING THE HISTORICAL DEVELOPMENT OF COMPUTER GAMES RESEARCH IN MATHEMATICS EDUCATION

Ulises Xolocotzin, Angel Pretelín-Ricárdez

Producción científica: Capítulo del libro/informe/acta de congresoContribución a la conferenciarevisión exhaustiva

Resumen

About 40 years have passed since the initial efforts to capitalize on the potential of computer games for supporting the teaching and learning of mathematics. A historical review is presented of the empirical research on computer games for mathematics education. First, it is observed that research remained virtually absent while the videogame industry achieved important developments. It has grown steadily during the last decade, reflecting the widespread availability of technologies for producing and playing games. Second, an analysis of the populations and mathematical domains in which computer games have been researched revealed a concentration on arithmetic for elementary school students. Other populations and domains remain largely unexplored. To conclude, we outline alternatives for a further development of computer game research for mathematics education.
Idioma originalEspañol (México)
Título de la publicación alojadaProceedings of the 12th International Conference on Technology in Mathematics Teaching ICTMT 12
Lugar de publicaciónFaro, Portugal
EditorialUniversidade do Algarve
Páginas241
Número de páginas256
Volumen1
Edición1
ISBN (versión impresa) 978-989-8472-68-7
EstadoPublicada - 2015

Palabras clave

  • Computer games
  • serious games
  • mathematics education

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