On the computation of the number of bubbles and tunnels of a 3-D binary object

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Abstract

Two formulations and two general procedures useful to compute the number of bubbles and tunnels of 3-D binary objects are introduced in this paper. The first formulation is useful to compute the number of bubbles or voids of the object, while the second one is only useful to compute the number of tunnels or holes of the object. The first procedure allows obtaining, in two steps, the number of bubbles and tunnels of a 3-D object. Finally, the second procedure permits computing, in three steps, the number of bubbles and tunnels of several 3-D objects from an image containing them. Correctness of the functioning of the two formulations is established theoretically. Results with a set of images are provided to demonstrate the utility and validity of the second proposed procedures.

Original languageEnglish
Title of host publicationICPRAM 2016 - Proceedings of the 5th International Conference on Pattern Recognition Applications and Methods
EditorsMaria De Marsico, Gabriella Sanniti di Baja, Ana Fred
PublisherSciTePress
Pages17-23
Number of pages7
ISBN (Electronic)9789897581731
DOIs
StatePublished - 2016
Event5th International Conference on Pattern Recognition Applications and Methods, ICPRAM 2016 - Rome, Italy
Duration: 24 Feb 201626 Feb 2016

Publication series

NameICPRAM 2016 - Proceedings of the 5th International Conference on Pattern Recognition Applications and Methods

Conference

Conference5th International Conference on Pattern Recognition Applications and Methods, ICPRAM 2016
Country/TerritoryItaly
CityRome
Period24/02/1626/02/16

Keywords

  • 3-D binary object
  • Number of tunnels of a 3-D object
  • Number of voids or bubbles of a 3-D object

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