Method of learning for life pet artificial

Rodolfo Romero Herrera, Francisco Gallegos Funes, Antonio Gustavo Juàrez Gracia

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

The present article shows the implementation of reinforcement learning, using the equation of the emotional intensity in a virtual pet for an artificial living environment interacting with the computer user. The pet looks like a very natural because of the learning algorithm proposed, which is based on a neural network. Learning depends on motivation given to the pet by its owner. The equation of emotional intensity gives values which allow to feed the neural network and thus generating learning.

Original languageEnglish
Title of host publicationAdvances in Computational Intelligence
Pages493-502
Number of pages10
StatePublished - 2009
Event2nd International Workshop on Advanced Computational Intelligence, IWACI 2009 - Mexico City, Mexico
Duration: 22 Jun 200923 Jun 2009

Publication series

NameAdvances in Intelligent and Soft Computing
Volume61 AISC
ISSN (Print)1867-5662

Conference

Conference2nd International Workshop on Advanced Computational Intelligence, IWACI 2009
Country/TerritoryMexico
CityMexico City
Period22/06/0923/06/09

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