Augmented Reality with Swift in ARkit and Their Applications to Teach Geometry

Eduardo Eloy Loza Pacheco, Mayra Lorena Díaz Sosa, Miguel Jesús Torres Ruiz

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Augmented Reality technologies are now entering in a maturing process. We can see major computer technologies companies developing it. For example Google with ARCore born in 2018 or Apple with ARKit born in 2017. These options allow us to develop a very friendly augmented reality environment with a few steps and a very friendly computer-human interaction. An iOS App needs to be developed using Swift a young language born in 2014. This work shows the application of ARkit to ease the learning of Geometry in R3 space.

Original languageEnglish
Title of host publicationTelematics and Computing - 8th International Congress, WITCOM 2019, Proceedings
EditorsMiguel Felix Mata-Rivera, Roberto Zagal-Flores, Cristian Barría-Huidobro
PublisherSpringer
Pages192-202
Number of pages11
ISBN (Print)9783030332280
DOIs
StatePublished - 2019
Event8th International Congress on Telematics and Computing, WITCOM 2019 - Merida, Mexico
Duration: 4 Nov 20198 Nov 2019

Publication series

NameCommunications in Computer and Information Science
Volume1053 CCIS
ISSN (Print)1865-0929
ISSN (Electronic)1865-0937

Conference

Conference8th International Congress on Telematics and Computing, WITCOM 2019
Country/TerritoryMexico
CityMerida
Period4/11/198/11/19

Keywords

  • Augmented reality
  • Swift and ARkit
  • Teaching geometry

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