A roadmap to global illumination in 3D scenes: Solutions for GPU object recognition applications

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Light interactions with matter is of remarkable complexity. An adequate modeling of global illumination is a vastly studied topic since the beginning of computer graphics, and still is an unsolved problem. The rendering equation for global illumination is based of refraction and reflection of light in interaction with matter within an environment. This physical process possesses a high computational complexity when implemented in a digital computer. The appearance of an object depends on light interactions with the surface of the material, such as emission, scattering, and absorption. Several image-synthesis methods have been used to realistically render the appearance of light incidence on an object. Recent global illumination algorithms employ mathematical models and computational strategies that improve the efficiency of the simulation solution. This work presents a review the state of the art of global illumination algorithms and focuses on the efficiency of the solution in a computational implementation in a graphics processing unit. A reliable system is developed to simulate realistics scenes in the context of real-time object recognition under different lighting conditions. Computer simulations results are presented and discussed in terms of discrimination capability, and robustness to additive noise, when considering several lighting model reflections and multiple light sources.

Original languageEnglish
Title of host publicationOptics and Photonics for Information Processing VIII
EditorsAbdul A. S. Awwal, Khan M. Iftekharuddin, Andres Marquez, Mohammad A. Matin
PublisherSPIE
ISBN (Electronic)9781628412437
DOIs
StatePublished - 2014
Event8th Conference of Optics and Photonics for Information Processing - San Diego, United States
Duration: 18 Aug 201420 Aug 2014

Publication series

NameProceedings of SPIE - The International Society for Optical Engineering
Volume9216
ISSN (Print)0277-786X
ISSN (Electronic)1996-756X

Conference

Conference8th Conference of Optics and Photonics for Information Processing
Country/TerritoryUnited States
CitySan Diego
Period18/08/1420/08/14

Keywords

  • Global illumination
  • Graphics processor
  • Image processing
  • Object recognition
  • Parallel computing

Fingerprint

Dive into the research topics of 'A roadmap to global illumination in 3D scenes: Solutions for GPU object recognition applications'. Together they form a unique fingerprint.

Cite this