Uses and Applications of Virtual Reality in Education

Jesús Alberto Flores Cruz, Elvira Avalos Villarreal, Cesar David Ramirez Ortiz

Producción científica: Capítulo del libro/informe/acta de congresoCapítulorevisión exhaustiva

Resumen

The effective preparation of students to face the working world is a very
complex task, especially because of the practical part that is required for this, since it is necessary that the student must not only learn theoretical concepts, but also concepts whose learning is reinforced through practice, which for educational institutions is very costly in material terms or risky in human terms, since sometimes they do not have enough laboratories or they do not have
the necessary equipment and supplies, This problem also occurs when students are expected to learn from real industrial situations, since the possible demands that a company would face if a student were to have an accident during an
industrial visit, together with the high costs and logistics necessary to carry out this activity, make many of the efforts made by university personnel and industrial plant administrators to provide sufficient practical experience within their facilities unsuccessful. In order to solve this problem, for more than a decade, educational institutions have been using an innovative technology derived from ICT, Virtual Reality, whose applications in the school environment are the focus of this article. This technology allows to involve students in a multisensory way, immersing them in a virtual environment created by computer, where they can experiment, choose, make decisions and initiatives, fail and try again, as many times as necessary, until they develop the necessary skills and abilities that allow them to learn how to act and react in real work situations, as well as to react to accidents, fortuitous events or malfunctions.
Idioma originalEspañol (México)
Título de la publicación alojadaA educação enquanto fenômeno social: Gestão e práticas pedagógicas
EditoresAmerico Junior Nunes da Silva
Lugar de publicaciónBrasil
EditorialAtena Editora
Capítulo7
Páginas77
Número de páginas89
Volumen2022
Edición1
ISBN (versión digital)978-65-258-0421-7
DOI
EstadoPublicada - 10 ago. 2022

Palabras clave

  • Virtual reality
  • Student training
  • Education 4.0

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