Penalizing passenger's transfer time in computing airlines revenue

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4 Citas (Scopus)

Resumen

Airline strategic alliances result in a form of cooperation where firms can access the resources of others network members in order to create added value for their passengers. The shortcoming of this process is that each member of the network makes individual revenue management decisions to maximize its own income, resulting in a sub-optimal income for the network members. To deal with this problem, this paper suggests a resource allocation based on a transfer pricing mechanism, to cooperatively divide the revenue of a passenger between network members. The method penalizes the total time that a passenger takes for reaching the final destination. The model takes into consideration that the profit is independent of the number of available seats (with a maximum determined for each airline). The method computes the optimal transfer pricing and, at the same time, optimizes the quantity of seats (the booking limits). The solution results in a strong Nash equilibrium, which incorporate both the transfer prices and booking limits. We describe the transfer pricing process using an ergodic, finite and continuous-time Markov game model for multiple players. The revenue of each airline in the supply chain will depend on the number of flight transfers and the transit time of the passenger at the airports: the longer the time to the final destination, the lower the price. We compute a collaborative equilibrium point, useful for understanding the resulting revenue of each member of the network. For solving the game, we employ an iterative method based on a proximal approach that involves time penalization. In our final contribution, we present results from a numerical example, which validates the proposed Markov game model and measures the benefits of the transfer pricing resource allocation.

Idioma originalInglés
Número de artículo102099
PublicaciónOmega (United Kingdom)
Volumen97
DOI
EstadoPublicada - dic. 2020

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