TY - GEN
T1 - Comparison of development and characteristics of several educational tools in augmented reality for visualization of 3D models difficult to understand. Chemistry application case
AU - Austria-Melo, Leon F.
AU - Cuellar-Castillo, Jorge
AU - Hernandez, Abdiel Ambriz
AU - Montiel, Cristian
AU - Fabila-Bustos, Diego A.
AU - Hernandez-Chavez, Macaria
N1 - Publisher Copyright:
© 2022 IEEE.
PY - 2022
Y1 - 2022
N2 - This paper shows the development of different scenarios in augmented reality (AR) using several programming tools, these applications were focused on visualization of 3D Bohr atomic models of the chemical elements from periodic table, organic and inorganic chemical molecules. The development tools were a) Unity3D in conjunction with the EasyAR SDK, b) HTML 5, CSS and the Google ARCore software development kit, c) Spark AR Studio and d) Adobe Aero with Glitch and HTML 5. The different scenarios created and described in this work were designed and developed to improve the learning of topics in an area of chemistry that requires three-dimensional models. The developments allowed 3D visualization and the interaction with the models to achieve several views of them, since the representations of these models are traditionally projected in books in two dimensions, making their understanding and interpretation in a not easy form.
AB - This paper shows the development of different scenarios in augmented reality (AR) using several programming tools, these applications were focused on visualization of 3D Bohr atomic models of the chemical elements from periodic table, organic and inorganic chemical molecules. The development tools were a) Unity3D in conjunction with the EasyAR SDK, b) HTML 5, CSS and the Google ARCore software development kit, c) Spark AR Studio and d) Adobe Aero with Glitch and HTML 5. The different scenarios created and described in this work were designed and developed to improve the learning of topics in an area of chemistry that requires three-dimensional models. The developments allowed 3D visualization and the interaction with the models to achieve several views of them, since the representations of these models are traditionally projected in books in two dimensions, making their understanding and interpretation in a not easy form.
KW - Web AR
KW - augmented reality
KW - markers
KW - mobile applications
UR - http://www.scopus.com/inward/record.url?scp=85139263797&partnerID=8YFLogxK
U2 - 10.1109/ENC56672.2022.9882948
DO - 10.1109/ENC56672.2022.9882948
M3 - Contribución a la conferencia
AN - SCOPUS:85139263797
T3 - 2022 IEEE Mexican International Conference on Computer Science, ENC 2022 - Proceedings
BT - 2022 IEEE Mexican International Conference on Computer Science, ENC 2022 - Proceedings
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2022 IEEE Mexican International Conference on Computer Science, ENC 2022
Y2 - 24 August 2022 through 26 August 2022
ER -