Resumen
The aim of this research was to design a proposal to elaborate a game based on the principles of Gamification for Higher Education Institutions (IES) in Mexico City. This was done with the aim of increasing the academic performance of students and complementing traditional education processes. A theoretical research was performed to find the most important points of gamification in higher education. As a result, a game that can be used on mobile devices was proposed. This proposal integrates game components, as well as the mechanics of the game or game rules. It is concluded that gamification is a strategy that all IES should implement.
Título traducido de la contribución | Learning through games based on principles of Gamification in Higher Education Institutions |
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Idioma original | Español |
Páginas (desde-hasta) | 31-40 |
Número de páginas | 10 |
Publicación | Formacion Universitaria |
Volumen | 11 |
N.º | 5 |
DOI | |
Estado | Publicada - 2018 |
Palabras clave
- Academic performance
- Dispositivos móviles
- Educación superior
- Game
- Gamificación
- Gamification
- Higher education
- Juego
- Mobile devices
- Rendimiento académico