A combinatorial game mathematical checkmate control procedure for a class of chess endgames

Producción científica: Capítulo del libro/informe/acta de congresoContribución a la conferenciarevisión exhaustiva

Resumen

In this paper a checkmate control procedure for a class of chess endgames is given. The class of chess endgames considered are those chess games that are built around a trébuchet, are just formed by pawns and, whose configuration can be decomposed as a sum of independent subgames restricted to belong to one of the following cases: i) Zero or fuzzy games, and ii) Positive or negative games where the winner has the possibility of driving the game to case (i). In addition some tempos are allowed. The main contribution consists in answering the question of how a chess player checkmates knowing that he is in a winning position using combinatorial game mathematical tools. By a winning position in a game it is understood a position where one of the players makes the last move in that game and as a consequence forces his opponent to start playing in the next game and so on, until at the end plays first in the trébuchet and loses the chess game.

Idioma originalInglés
Título de la publicación alojadaChinese Control and Decision Conference, 2008, CCDC 2008
Páginas5301-5307
Número de páginas7
DOI
EstadoPublicada - 2008
EventoChinese Control and Decision Conference 2008, CCDC 2008 - Yantai, Shandong, China
Duración: 2 jul. 20084 jul. 2008

Serie de la publicación

NombreChinese Control and Decision Conference, 2008, CCDC 2008

Conferencia

ConferenciaChinese Control and Decision Conference 2008, CCDC 2008
País/TerritorioChina
CiudadYantai, Shandong
Período2/07/084/07/08

Citar esto