Virtual Reality Serious Game Session for Rehabilitation Through Calculation of the Center of Pressure in a Stabilometric Platform

Juan D. Abril, Oswaldo Rivera, Paola Niño-Suárez, Eduardo Castillo-Castañeda, Oscar F. Aviles

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Virtual reality (VR) offers an alternative neurological rehabilitation based on the effectiveness of the gamification technique to get compromised, enjoy, and turn treatment periods less boring through an immersive task. This work presents a system composed of a VR environment through a 2-DOF robotic platform for a balance session executing a parachute game. The player controls the direction of fall through the variation of his center of pressure (CoP) and interacts with the mechanism generating his movement. These changes supply the desired position for each actuator. The system involves a gyroscope measuring pitch and roll angles. Psychophysiological responses of the autonomous nervous system record information about the experience. We propose a mechatronic system that joins virtual scenarios, robotic devices, and biosignals for the acquisition of healthcare purposes and pleasant recovery therapy. This exergame could aid with the problems of the traditional method: low attention, monotonous, and predictable sessions.

Original languageEnglish
Title of host publicationCommunication and Applied Technologies - Proceedings of ICOMTA 2022
EditorsPaulo Carlos López-López, Ángel Torres-Toukoumidis, Andrea De-Santis, Óscar Avilés, Daniel Barredo
PublisherSpringer Science and Business Media Deutschland GmbH
Pages35-45
Number of pages11
ISBN (Print)9789811963469
DOIs
StatePublished - 2023
EventInternational Conference on Communication and Applied Technologies, ICOMTA 2022 - Cuenca, Ecuador
Duration: 7 Sep 20229 Sep 2022

Publication series

NameSmart Innovation, Systems and Technologies
Volume318
ISSN (Print)2190-3018
ISSN (Electronic)2190-3026

Conference

ConferenceInternational Conference on Communication and Applied Technologies, ICOMTA 2022
Country/TerritoryEcuador
CityCuenca
Period7/09/229/09/22

Keywords

  • Balance rehabilitation
  • CoP
  • Gamification
  • Robotic platform
  • VR

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