TY - GEN
T1 - Virtual Reality Serious Game Session for Rehabilitation Through Calculation of the Center of Pressure in a Stabilometric Platform
AU - Abril, Juan D.
AU - Rivera, Oswaldo
AU - Niño-Suárez, Paola
AU - Castillo-Castañeda, Eduardo
AU - Aviles, Oscar F.
N1 - Publisher Copyright:
© 2023, The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd.
PY - 2023
Y1 - 2023
N2 - Virtual reality (VR) offers an alternative neurological rehabilitation based on the effectiveness of the gamification technique to get compromised, enjoy, and turn treatment periods less boring through an immersive task. This work presents a system composed of a VR environment through a 2-DOF robotic platform for a balance session executing a parachute game. The player controls the direction of fall through the variation of his center of pressure (CoP) and interacts with the mechanism generating his movement. These changes supply the desired position for each actuator. The system involves a gyroscope measuring pitch and roll angles. Psychophysiological responses of the autonomous nervous system record information about the experience. We propose a mechatronic system that joins virtual scenarios, robotic devices, and biosignals for the acquisition of healthcare purposes and pleasant recovery therapy. This exergame could aid with the problems of the traditional method: low attention, monotonous, and predictable sessions.
AB - Virtual reality (VR) offers an alternative neurological rehabilitation based on the effectiveness of the gamification technique to get compromised, enjoy, and turn treatment periods less boring through an immersive task. This work presents a system composed of a VR environment through a 2-DOF robotic platform for a balance session executing a parachute game. The player controls the direction of fall through the variation of his center of pressure (CoP) and interacts with the mechanism generating his movement. These changes supply the desired position for each actuator. The system involves a gyroscope measuring pitch and roll angles. Psychophysiological responses of the autonomous nervous system record information about the experience. We propose a mechatronic system that joins virtual scenarios, robotic devices, and biosignals for the acquisition of healthcare purposes and pleasant recovery therapy. This exergame could aid with the problems of the traditional method: low attention, monotonous, and predictable sessions.
KW - Balance rehabilitation
KW - CoP
KW - Gamification
KW - Robotic platform
KW - VR
UR - http://www.scopus.com/inward/record.url?scp=85144233385&partnerID=8YFLogxK
U2 - 10.1007/978-981-19-6347-6_4
DO - 10.1007/978-981-19-6347-6_4
M3 - Contribución a la conferencia
AN - SCOPUS:85144233385
SN - 9789811963469
T3 - Smart Innovation, Systems and Technologies
SP - 35
EP - 45
BT - Communication and Applied Technologies - Proceedings of ICOMTA 2022
A2 - López-López, Paulo Carlos
A2 - Torres-Toukoumidis, Ángel
A2 - De-Santis, Andrea
A2 - Avilés, Óscar
A2 - Barredo, Daniel
PB - Springer Science and Business Media Deutschland GmbH
T2 - International Conference on Communication and Applied Technologies, ICOMTA 2022
Y2 - 7 September 2022 through 9 September 2022
ER -