TY - GEN
T1 - Modeling the game of Arimaa with linguistic geometry
AU - Vega, José Roberto Mercado
AU - Königsberg, Zvi Retchkiman
PY - 2009
Y1 - 2009
N2 - A computer defeated a chess world champion for the first time in 1997. This event inspired Omar Syed to develop the game of Arimaa. He intended to make it difficult to solve under present search approaches. Linguistic Geometry is a technique that offers a formal method based on the expertise of human chess masters, to make the development of complex heuristics easier. This article introduces a Linguistic Geometry based model for the game of Arimaa. It gives implementation for each of the essential components of Linguistic Geometry: trajectories, zones, translations and searches. A test case is given and it is used as input for a software implementation of the proposed model. The results given by the software are compared against the analysis made by a human player.
AB - A computer defeated a chess world champion for the first time in 1997. This event inspired Omar Syed to develop the game of Arimaa. He intended to make it difficult to solve under present search approaches. Linguistic Geometry is a technique that offers a formal method based on the expertise of human chess masters, to make the development of complex heuristics easier. This article introduces a Linguistic Geometry based model for the game of Arimaa. It gives implementation for each of the essential components of Linguistic Geometry: trajectories, zones, translations and searches. A test case is given and it is used as input for a software implementation of the proposed model. The results given by the software are compared against the analysis made by a human player.
UR - http://www.scopus.com/inward/record.url?scp=71549143790&partnerID=8YFLogxK
U2 - 10.1109/CIG.2009.5286450
DO - 10.1109/CIG.2009.5286450
M3 - Contribución a la conferencia
AN - SCOPUS:71549143790
SN - 9781424448159
T3 - CIG2009 - 2009 IEEE Symposium on Computational Intelligence and Games
SP - 379
EP - 386
BT - CIG2009 - 2009 IEEE Symposium on Computational Intelligence and Games
T2 - CIG2009 - 2009 IEEE Symposium on Computational Intelligence and Games
Y2 - 7 September 2009 through 10 September 2009
ER -