Computation with competing patterns in life-like automaton

Genaro J. Martínez, Andrew Adamatzky, Kenichi Morita, Maurice Margenstern

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

20 Scopus citations

Abstract

We study a Life-like cellular automaton rule B2/S2345 where a cell in state '0' takes state '1' if it has exactly two neighbors in state '1' and the cell remains in the state '1' if it has between two and five neighbors in state '1.' This automaton is a discrete analog spatially extended chemical media, combining both properties of sub-excitable and precipitating chemical media. When started from random initial configuration B2/S2345 automaton exhibits chaotic behavior. Configurations with low density of state '1' show emergence of localized propagating patterns and stationary localizations. We construct basic logical gates and elementary arithmetical circuits by simulating logical signals with mobile localizations reaction propagating geometrically restricted by stationary non-destructible localizations. Values of Boolean variables are encoded into two types of patterns - symmetric (False) and asymmetric (True) patterns - which compete for the 'empty' space when propagate in the channels. Implementations of logical gates and binary adders are illustrated explicitly.

Original languageEnglish
Title of host publicationGame of Life Cellular Automata
PublisherSpringer London
Pages547-572
Number of pages26
ISBN (Print)9781849962162
DOIs
StatePublished - 2010
Externally publishedYes

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