TY - GEN
T1 - 3D collaborative virtual environments over the web
AU - Balladares, Leandro
AU - Menchaca, Rolando
AU - Peredo, Rubén
PY - 2006
Y1 - 2006
N2 - A model and a Java Framework to aid the construction of 3D Web-based Collaborative Virtual Environments (3D-CVE) are described in this paper, The proposal emphasizes on the interaction and collaboration among the entities (users' avatars, agents, etc.) that populate the virtual world; and the services that they offer to each other in order to interact, or to carry out some kind of collaborative task. We propose a model for the conceptualization of CVE under the concept of social groups, a graph-based high level notation to specify the interactions among the entities that populate the CVE, and a Java based software framework that gives support to the model and the interaction graph in order to facilitate the implementation of the 3D-CVE. From the developing process point of view, the goal of the collaboration model and the framework proposed here is not only to develop 3D-CVE faster, but also the resulting 3D-CVEs have similar structures, they are easier to maintain and eventually to integrate, Design patterns were very useful to fulfill these characteristics, as we describe in the next sections. CVEs developed with the framework enable, through the Web browser, a shared understanding regarding many scientific, engineering and entertainment subjects concerned with three-dimensional data.
AB - A model and a Java Framework to aid the construction of 3D Web-based Collaborative Virtual Environments (3D-CVE) are described in this paper, The proposal emphasizes on the interaction and collaboration among the entities (users' avatars, agents, etc.) that populate the virtual world; and the services that they offer to each other in order to interact, or to carry out some kind of collaborative task. We propose a model for the conceptualization of CVE under the concept of social groups, a graph-based high level notation to specify the interactions among the entities that populate the CVE, and a Java based software framework that gives support to the model and the interaction graph in order to facilitate the implementation of the 3D-CVE. From the developing process point of view, the goal of the collaboration model and the framework proposed here is not only to develop 3D-CVE faster, but also the resulting 3D-CVEs have similar structures, they are easier to maintain and eventually to integrate, Design patterns were very useful to fulfill these characteristics, as we describe in the next sections. CVEs developed with the framework enable, through the Web browser, a shared understanding regarding many scientific, engineering and entertainment subjects concerned with three-dimensional data.
UR - http://www.scopus.com/inward/record.url?scp=33745813829&partnerID=8YFLogxK
U2 - 10.1007/11736639_94
DO - 10.1007/11736639_94
M3 - Contribución a la conferencia
SN - 3540334238
SN - 9783540334231
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 768
EP - 777
BT - Technologies for E-Learning and Digital Entertainment - First International Conference, Edutainment 2006, Proceedings
T2 - 1st International Conference on Technologies for E-Learning and Digital Entertainment, Edutainment 2006
Y2 - 16 April 2006 through 19 April 2006
ER -