© 2018, Emerald Publishing Limited. Purpose: Up-to-date, the simulation of pedestrian behavior is used to support the design and analysis of urban infrastructure and public facilities. The purpose of this paper is to present a microscopic model that describes pedestrian behavior in a two-dimensional space. It is based on multi-agent systems and cellular automata theory. The concept of layered-intelligent terrain from the video game industry is reused and concepts such as tracing, evasion and rejection effects related to pedestrian interactive behavior are involved. In a simulation scenario, an agent represents a pedestrian with homogeneous physical characteristics such as walking speed and height. The agents are moved through a discrete space formed by a lattice of hexagonal cells, where each one can contain up to one agent at the same time. The model was validated by using a test that is composed of 17 real data sets of pedestrian unidirectional flow. Each data set has been extracted from laboratory-controlled scenarios carried out with up to 400 people walking through a corridor whose configuration changed in form of the amplitude of its entrance doors and the amplitude of its exit doors from one experiment to another. Moreover, each data set contained different groups of coordinates that compose pedestrian trajectories. The scenarios were replicated and simulated using the proposed model, obtaining 17 simulated data sets. In addition, a measurement methodology based on Voronoi diagrams was used to compute the velocity, density and specific flow of pedestrians to build a time-series graphic and a set of heat maps for each of the real and simulated data sets. Design methodology/approach: The approach consists of a multi-agent system and cellular automata theory. The obtained results were compared with other studies and a statistical analysis based on similarity measurement is presented. Findings: A microscopic mobility model that describes pedestrian behavior in a two-dimensional space is presented. It is based on multi-agent systems and cellular automata theory. The concept of layered-intelligent terrain from the video game industry is reused and concepts such as tracing, evasion and rejection effects related to pedestrian interactive behavior are involved. On average, the simulated data sets are similar by 82 per cent in density and 62 per cent in velocity compared to the real data sets. It was observed that the relation between velocity and density from real scenarios could not be replicated. Research limitations/implications: The main limitations are presented in the speed simulations. Although the obtained results present a similar behavior to the reality, it is necessary to introduce more variables in the model to improve the precision and calibration. Other limitation is the dimension for simulating variables at this moment 2D is presented. So the resolution of cells, making that pedestrian to occupy many cells at the same time and the addition of three dimensions to the terrain will be a good challenge. Practical implications: In total, 17 data sets were generated as a case study. They contain information related to speed, trajectories, initial and ending points. The data sets were used to calibrate the model and analyze the behavior of pedestrians. Geospatial data were used to simulate the public infrastructure in which pedestrians navigate, taking into account the initial and ending points. Social implications: The social impact is directly related to the behavior analysis of pedestrians to know tendencies, trajectories and other features that aid to improve the public facilities. The results could be used to generate policies oriented toward developing more consciousness in the public infrastructure development. Originality/value: The general methodology is the main value of this work. Many approaches were used, designed and implemented for analyzing the pedestrians’ behavior. In addition, all the methods were implemented in plug-in for Quantum GIS. The analysis was described with heat maps and statistical approaches. In addition, the obtained results are focused on analyzing the density, speed and the relationship between these features.
|Original language||American English|
|Number of pages||151|
|Journal||Journal of Science and Technology Policy Management|
|State||Published - 2 Jul 2018|