TY - JOUR
T1 - Three dimensional hair model by means particles using Blender
AU - Alvarez-Cedillo, Jesús Antonio
AU - Almanza-Nieto, Roberto
AU - Herrera-Lozada, Juan Carlos
PY - 2010
Y1 - 2010
N2 - The simulation and modeling of human hair is a process whose computational complexity is very large, this due to the large number of factors that must be calculated to give a realistic appearance. Generally, the method used in the film industry to simulate hair is based on particle handling graphics. In this paper we present a simple approximation of how to model human hair using particles in Blender.
AB - The simulation and modeling of human hair is a process whose computational complexity is very large, this due to the large number of factors that must be calculated to give a realistic appearance. Generally, the method used in the film industry to simulate hair is based on particle handling graphics. In this paper we present a simple approximation of how to model human hair using particles in Blender.
KW - 3D modeling
KW - Blender
KW - Human Hair Simulation
KW - particles
KW - rendering
UR - http://www.scopus.com/inward/record.url?scp=84874432428&partnerID=8YFLogxK
U2 - 10.1007/3DRes.03(2010)01
DO - 10.1007/3DRes.03(2010)01
M3 - Artículo
SN - 2092-6731
VL - 1
SP - 1
EP - 5
JO - 3D Research
JF - 3D Research
IS - 3
M1 - 1
ER -