Three dimensional hair model by means particles using Blender

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2 Scopus citations

Abstract

The simulation and modeling of human hair is a process whose computational complexity is very large, this due to the large number of factors that must be calculated to give a realistic appearance. Generally, the method used in the film industry to simulate hair is based on particle handling graphics. In this paper we present a simple approximation of how to model human hair using particles in Blender.

Original languageEnglish
Article number1
Pages (from-to)1-5
Number of pages5
Journal3D Research
Volume1
Issue number3
DOIs
StatePublished - 2010

Keywords

  • 3D modeling
  • Blender
  • Human Hair Simulation
  • particles
  • rendering

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