IORand: A Procedural Videogame Level Generator Based on a Hybrid PCG Algorithm

Marco A. Moreno-Armendáriz, Hiram Calvo, José A. Torres-León, Carlos A. Duchanoy

Research output: Contribution to journalArticlepeer-review

1 Scopus citations

Abstract

In this work we present the intelligent orchestrator of random generators (IORand), a hybrid procedural content generation (PCG) algorithm, driven by game experience, based on reinforcement learning and semi-random content generation methods. Our study includes a presentation of current PCG techniques and why a hybridization of approaches has become a new trend with promising results in the area. Moreover, the design of a new method for evaluating video game levels is presented, aimed at evaluating game experiences, based on graphs, which allows identifying the type of interaction that the player will have with the level. Then, the design of our hybrid PCG algorithm, IORand, whose reward function is based on the proposed level evaluation method, is presented. Finally, a study was conducted on the performance of our algorithm to generate levels of three different game experiences, from which we demonstrate the ability of IORand to satisfactorily and consistently solve the generation of levels that provide specific game experiences.

Original languageEnglish
Article number3792
JournalApplied Sciences (Switzerland)
Volume12
Issue number8
DOIs
StatePublished - 1 Apr 2022

Keywords

  • artificial intelligence
  • hybrid algorithms
  • procedural content generation
  • reinforcement learning
  • semi-random generation

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